Book of Bhanu

Open World, Story-Driven Puzzle Game, Unreal Engine 5, University Project
Game Designer from January 2023 to June 2023
Awards
Games Republic Showcase 2023
Rockstar Leeds Award for Best Team – 1st Prize
Sumo Digital Award for Game Design – 2nd Prize
Distinctive Games Award for Level Design – 2nd Prize
My Responsibilities
As the Game Designer, my responsibilities included-
• Designing, building and implementing all puzzles in the game
• Working with the Creative Director to design and blockout the open world
• Implementation of multiple systems and mechanics into levels
• Writing character dialogue and Journal Entries, expanding on the lore/backstory of the world
• Leading in-person playtesting sessions, collecting feedback from playtesters and implementing changes to address their issues/suggestions with levels
Level Design
In the early development of the game, I designed and blocked out a variety of puzzles, which included the following-
Level Prototypes
After going through multiple stages of iterative testing and redesigns, the final puzzles looked like this-
Final Levels
My contributions included-
• Designing, blocking out and implementing all puzzles featured in the game
• Implementing the systems and mechanics into each level, using the tools created by the programmer
• Working closely with artists and the programmer in the creation of the mechanics, assets and VFX for each level
• Presenting builds of levels to the team for review, to deadlines
• Leading in-person playtesting sessions, collecting feedback from playtesters and implementing changes to address their issues/suggestions with levels
Narrative Design
My contributions to the narrative of the game came in 2 forms-
Journal Entries
Journal Entries were collectables that took the form of short poems written by a mysterious character, illustrating their journey through the world the player inhabits
I decided these should be short poems as I wanted them to be purposefully mysterious and ambiguous, so that players would have to do some further analysis of them in order to gain some meaning/context from them
Character Dialogue
I wrote all the dialogue of the characters in the game
I wanted each character to feel unique in their own right, with all of them serving to push forward the mysterious/wonderous nature of this unfamiliar land













