House of Golf VR


Arcade, VR Minigolf Game, Unreal Engine 5, AAA

Level Designer (Contract) From May 2025 to July 2025


My Responsibilities

Although DLC levels were later cut during development due to shifting priorities to the core game experience and mixed reality mode, as a Level Designer, my responsibilities included-

• Designing and building DLC levels using existing assets and systems

• Learning and effectively utilising Starlight Game’s proprietary version of Unreal Engine 5

• Working closely with the Creative Director, Design Director and other designers, addressing and implementing their feedback

• Extensive QA testing, bug fixing, and addressing QoL issues of my levels

• Set-dressing levels ensuring each possessed its own unique theme and presented it clearly