OPERATION: Takeover

Top Down Twitch Shooter, Unreal Engine 5, Game Jam (5 Days)
Game Designer– March 2021
My Responsibilities
As the Game Designer, my responsibilities included-
• Designing and blocking out all three levels of the game
• Leading a team of 7, consisting of 3 Artists and 3 Programmers
• Designing the core systems and mechanics of the game
• Designing and curating the combat encounters of each level
• Identifying bugs and conducting balance passes across all levels in the game
Level Design
I designed and white-boxed all 3 levels in the game, including-
Office Level


Casino Level


HQ Level


My contributions to these levels included-
• Designing and white-boxing all levels
• Designing the game’s combat encounters, mapping out Enemy AI paths, creating sight lines, placing key items (keys, weapon pickups, traps etc.) in levels
• Designing the systems and mechanics featured across the game (Weapons, Player Abilities, ‘Takes’ etc.)
• Conducting balance passes and bug smokes across each level of the game