OPERATION: Takeover


Top Down Twitch Shooter, Unreal Engine 5, Game Jam (5 Days)

Game Designer– March 2021


My Responsibilities

As the Game Designer, my responsibilities included-

• Designing and blocking out all three levels of the game

• Leading a team of 7, consisting of 3 Artists and 3 Programmers

• Designing the core systems and mechanics of the game

• Designing and curating the combat encounters of each level

• Identifying bugs and conducting balance passes across all levels in the game


Level Design

I designed and white-boxed all 3 levels in the game, including-

Office Level

Casino Level

HQ Level

My contributions to these levels included-

• Designing and white-boxing all levels

• Designing the game’s combat encounters, mapping out Enemy AI paths, creating sight lines, placing key items (keys, weapon pickups, traps etc.) in levels

• Designing the systems and mechanics featured across the game (Weapons, Player Abilities, ‘Takes’ etc.)

• Conducting balance passes and bug smokes across each level of the game