Seeds

Isometric Puzzle Game, Unreal Engine 5, Personal Project
Solo Developer, October 2022 to March 2023
Awards
Awarded Aardvark Swift’s Search for a Star
Game Design Category- Finalist
My Responsibilities
As the Solo Developer, my responsibilities included-
• Designing, white-boxing and building all levels
• Designing and blueprinting all systems and mechanics for the puzzles
• Populating environments with props and assets to make each level feel distinct and unique
• Playtesting puzzles extensively, collecting and iterating puzzles based on player feedback
Level/Puzzle Design
I designed, built and scripted all 4 levels in the game, these included-
Tutorial Level- Rocky Mountain
Tutorial Level- Rocky Mountain
Level 1- Canyon
Level 2- Forest
Level 3- Lake
My contributions to these levels included-
• Designing, building and maintaining all 4 levels
• Designing and blueprinting all mechanics featured in the puzzles
• Set-dressing the environments with props and assets to give each level its distinct look and feel
• Thoroughly playtesting each level, ensuring puzzles were challenging yet fun
Visual Scripting
I scripted all systems and mechanics of the game using Unreal Engine 5’s Blueprints
These systems/mechanics included-
Name Seeds
Command System


Levers and Doors
Pebbles and Pressure Plates


My contributions included-
• Designing and Blueprinting all mechanics in the game according to my vision
• Fixing bugs across BP’s, ensuring each functioned as intended
• Optimising blueprints, prioritising the efficiency and performance quality of the game
• Organising nodes, commenting code and naming functions and variables using appropriate naming conventions